Ranked 1-on-1 duels online. Trivia nights with the phones already in the room — no internet required. Tournaments when it gets serious. Built on the same fact-checked question engine as Schlr.
Join the TestFlight beta Free. No account. iOS 26 or later.
Three ways to play
Triviant treats in-person play as a first-class mode, not an afterthought. If the phones are in the same room, you don't even need the internet.
Head-to-head over Game Center, in lockstep: same question, same countdown, simultaneous reveal.
One host, a room code, and everyone's in. Runs over local networking — it works on a boat, in a basement, anywhere with no signal at all.
Multi-round events built from themed question packs, for when the night needs a bracket and a winner.
Under the hood
Trivia lives or dies on its questions. Triviant's come from the same engine as Schlr, our adaptive learning app — which means every one is independently fact-checked before any player ever sees it.
Tell Triviant what you're into, and your interest profile tilts the question mix toward ground you and your opponents actually care about.
Questions carry real difficulty ratings sharpened by crowd answers, and your career rating steers what you're served — close games, not blowouts.
In 1-on-1, both players' prompts blend into a fresh generated topic. Those questions get fact-checked and banked — tonight's inside joke becomes part of the shared question pool.
Lockstep rounds, heartbeat liveness so silent disconnects can't stall a match, and forfeit rules that keep ranked play honest.
Trivia night, start to finish
One phone hosts and gets a room code. No internet, no router, no setup.
Players enter the code on their own phones and appear on the roster.
Same question on every screen, one countdown, live scoreboard between rounds.
Final standings for bragging rights — or roll straight into a tournament bracket.
Triviant is heading to TestFlight. Ranked play is more fun with more players in the pool — early testers set the ladder.
Request a TestFlight invite Link coming soon · requires iOS 26+